Playable Games from a Prompt
Create immersive Three.js 3D games and 2D Canvas games from a single prompt. Physics, collision detection, game loops, and responsive controls included.
What's included
Three.js 3D games
Open-world, racing, FPS, third-person action games with physics.
2D Canvas games
Roguelikes, dungeon crawlers, top-down RPGs, tile-based adventures.
Procedural generation
BSP dungeon algorithms, terrain generation, random encounters.
Physics & collision
Grid-based or physics-engine collision detection built in.
Enemy AI
Chase, patrol, and attack behaviors that respect walls and obstacles.
Game state machine
Menu, playing, game over, and victory states properly managed.
What you can build
Indie developers
Prototype game mechanics before investing in a full engine.
Game jams
Generate a playable game in minutes, then polish and submit.
Marketing teams
Interactive browser games as engagement tools for campaigns.
Educators
Build educational games and interactive simulations.
Hobbyists
Turn your game ideas into reality without learning Unity or Unreal.
Built for production
- 60 FPS game loop — single requestAnimationFrame prevents double-loop bugs.
- Responsive controls — keyboard, touch, and gamepad support.
- Canvas HUD — health bars, scores, and inventory rendered natively.
- AI-generated assets — text-to-image for textures, sprites, and UI elements.
- Deploy anywhere — publish to vulk.host or export and host on any static server.
“I described a dungeon crawler and got a fully playable game with procedural generation, enemy AI, and a lighting system. Deployed it in minutes.”
Vulk User
Indie Developer
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