Games

Playable Games from a Prompt

Create immersive Three.js 3D games and 2D Canvas games from a single prompt. Physics, collision detection, game loops, and responsive controls included.

What's included

Three.js 3D games

Open-world, racing, FPS, third-person action games with physics.

2D Canvas games

Roguelikes, dungeon crawlers, top-down RPGs, tile-based adventures.

Procedural generation

BSP dungeon algorithms, terrain generation, random encounters.

Physics & collision

Grid-based or physics-engine collision detection built in.

Enemy AI

Chase, patrol, and attack behaviors that respect walls and obstacles.

Game state machine

Menu, playing, game over, and victory states properly managed.

What you can build

Indie developers

Prototype game mechanics before investing in a full engine.

Game jams

Generate a playable game in minutes, then polish and submit.

Marketing teams

Interactive browser games as engagement tools for campaigns.

Educators

Build educational games and interactive simulations.

Hobbyists

Turn your game ideas into reality without learning Unity or Unreal.

Built for production

  • 60 FPS game loop — single requestAnimationFrame prevents double-loop bugs.
  • Responsive controls — keyboard, touch, and gamepad support.
  • Canvas HUD — health bars, scores, and inventory rendered natively.
  • AI-generated assets — text-to-image for textures, sprites, and UI elements.
  • Deploy anywhere — publish to vulk.host or export and host on any static server.

I described a dungeon crawler and got a fully playable game with procedural generation, enemy AI, and a lighting system. Deployed it in minutes.

Vulk User

Indie Developer

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