Build with VULK
Prompt to a Playable 3D Browser Game
Generate a 3D browser game — scene, controls, a game loop and a HUD — with Three.js / React Three Fiber, previewed live and deployable to a URL. VULK fits creators and indie developers who want a real WebGL game from a prompt, with code they export and own.
Try VULKWhat you get
- +3D scenes with Three.js / React Three Fiber
- +Keyboard, touch and gamepad controls
- +A single requestAnimationFrame game loop (no double-loop bugs)
- +Canvas HUD — score, health and inventory
- +Live preview, deploy to a URL and full source export
What VULK should produce
- A playable WebGL game in the browser, not a static demo
- Clean R3F source you can extend
- A deployable build you can share by URL
- Owned code a developer can continue
Good fit
- Creators prototyping a browser game or 3D experience
- Indie developers exploring WebGL without boilerplate
- Studios building interactive 3D marketing pieces
Not the right fit
- Console or native AAA games
- Heavy multiplayer netcode and anti-cheat from day one
- Photoreal engine work better suited to Unity/Unreal
FAQ
Does VULK really generate 3D, not just a UI?
Yes. VULK can generate real Three.js / React Three Fiber scenes with a game loop and controls, previewed live in the editor — not a static image of a game.
Can I deploy and share the game?
Yes. The game is a deployable web build you can publish to a URL, and you can export the full source to host it anywhere.
What kind of games fit best?
Browser-based 3D/WebGL games and interactive experiences. For console-grade or heavy multiplayer titles, a dedicated engine like Unity or Unreal is the better tool.