A Landing Page with Real WebGL, Not a Video Loop
VULK generates a WebGL landing page from a prompt: a conversion-focused page whose hero and sections run real Three.js — shader gradients, particle fields, cursor-reactive geometry — instead of a looping video pretending to be 3D.
Landing pages are the #3 category across 11,355 generated apps (4.8%), and generation streams into a live preview in under a minute (VULK platform data, July 2026). The WebGL layer is generated alongside the copy and sections — one prompt, one coherent page.
Updated July 18, 2026
The complete promptA concrete starting point
Build a launch page for an outdoor audio product with a restrained WebGL background. The product story, specifications and purchase enquiry remain readable and interactive before the scene loads.
The complete prompt
Adapt this brief to your business, then build and refine it in VULK.
Build a launch page for an outdoor audio product with a restrained WebGL background. The product story, specifications and purchase enquiry remain readable and interactive before the scene loads. Include these capabilities: - WebGL hero — shader gradients, particles or cursor-reactive scenes - Conversion sections: value props, social proof, pricing, CTA - Email capture stored in a real backend you own - Fast, indexable markup around the 3D layer - One-click deploy, custom domain and full code export Build the complete working project with its routes, data model and interactions. For saved or private data, implement persistence, authentication and server-side permissions. Keep API credentials on the server. For external services, document the required setup and use test mode until real accounts are connected. Do not present a simulated integration as a completed live connection. Make the interface responsive, with accessible labels, keyboard navigation and visible focus. Include loading, empty, validation and error states. Use clearly labelled sample data, never invented customer testimonials or results. Choose a visual direction suited to this project and keep typography, spacing and controls consistent. Explain how to run, test, export and deploy the source. Verify this end-to-end flow: Load the page on a slow connection and with WebGL unavailable. Verify that the headline, navigation and enquiry flow remain accessible.
Explore other things you can build
All use casesWhat you get
- +WebGL hero — shader gradients, particles or cursor-reactive scenes
- +Conversion sections: value props, social proof, pricing, CTA
- +Email capture stored in a real backend you own
- +Fast, indexable markup around the 3D layer
- +One-click deploy, custom domain and full code export
FAQ
Does WebGL hurt performance or SEO?
The generated page keeps content in normal, indexable HTML with the WebGL layer on top, lazy-initialized. You can ask for reduced-motion fallbacks for low-power devices.
Can I capture leads on the page?
Yes. VULK generates email capture backed by a real database, so signups land in an app you own rather than a third-party form tool.
Can I change the effect later?
Yes. Iterate by chatting — "slower particles, brand colours, more contrast" — or export the source and edit the shader code directly.